Minor Post-Jam Update


The GMTK Game Jam's review period is up, and people are starting to update their jam submissions. I don't usually like updating my jam games, as I usually design my submissions to be self-contained, and not really open to significant content changes. However, I felt it was worthwhile to make a small change to my submission this year.

A few comments in the ratings page mentioned some issues with the dice physics, including one report that may have been from the die falling through the floor. To try and prevent such issues, I went and enabled "Continuous Collision Detection" on the dice in the engine. This is just a one-line change to the source code, but it should improve the physics of the game. (It's usually not enabled by default because it's more computationally expensive, but for a single object, performance should be a non-issue.)

I doubt anybody is still playing this game, but if you are, feel free to let me know if you still run into issues after this update.

Files

DiceShot-Windows.zip 13 MB
Jul 26, 2022
DiceShot-macOS.zip 26 MB
Jul 26, 2022
DiceShot-Linux.zip 14 MB
Jul 26, 2022
DiceShot-Android.zip 40 MB
Jul 26, 2022
DiceShot-HTML5.zip Play in browser
Jul 26, 2022
DiceShot-Source.zip 31 kB
Jul 26, 2022

Get Dice Shot

Leave a comment

Log in with itch.io to leave a comment.