You are sent on a mission by your alien commander (well, alien to us humans; it's just your commander to you). You need to collect a sample from this planet. In particular, you are tasked with grabbing a human domicile. Your ship is too small to be able to grab it, but the ship has a trick. It can attach onto other objects to make itself bigger so it can attach larger objects. Get yourself big enough to pick up the house to complete the game.

This was made for the GMTK Game Jam 2021 in less than 48 hours. I made this project because I wanted to experiment with how the main mechanic would work in the Godot engine.

Developed using the Godot engine, licensed under the MIT license

The art assets are from the Kenney Game Assets 1, licensed under the CC0 1.0 license

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
AuthorLRFLEW
Made withGodot
Average sessionA few minutes
InputsMouse, Touchscreen

Download

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StickyMission-Windows.zip 12 MB
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StickyMission-macOS.zip 25 MB
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StickyMission-Linux.tar.gz 13 MB
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StickyMission-Source.zip 53 kB

Comments

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Fun game! Might be better with some background music but good!

Very smart to show your play time at the end, gives it some replay value. I got my time down to 23.55 seconds. I wish I could make the mouse controls a little more sensitive for the speedrun, but other than that it controls great.

Yeah, mouse sensitivity was something I wanted to add but never got around to. There were also some technical hurdles to making it an option, including some collision bugs that happen at high sensitivity (which can still happen with high DPI mice). If I revisit this after the jam, a sensitivity slider will be a high priority.

cute little game! an in game explanation would be fantastic on what to do. The size pickups could also be a little more intuitive to figure out what you can pick up but its a short and sweet experience!